Bladed weapons work much better against zombies unless you are in a reanimating biome in which case you may wish to consider sticking to good blunt weapons. Even a single giant zombie should be considered a potentially fort ending threat if not dealt with properly. Undead giant animals should be given the utmost respect. If you do allow some surface activity make sure you limit it and keep a very close eye on things while you do it. You will most likely have to turtle even if the weather wouldn't otherwise warrant it due to just how dangerous standard zombies can be. If you are playing DF2014, crossbows will be utterly useless against the undead and all but excellently equipped legendary melee dwarves should avoid direct combat with them. Once you have a decent military, if the weather isn't particularly dangerous and you aren't in a terrifying biome, you can actually get away with not sealing off the outside world permanently. You should not try to use magma or fire to destroy them. Crossbows will utterly destroy them as can moderately well equipped and trained melee dwarves. If it's DF2012 then the undead are pretty easy pickings so long as you aren't in a reanimating biome. Since coal is only found in sedimentary stone, it is never found directly adjacent to volcanoes.Īdditionally, since most flux stones are sedimentary, these'll also only rarely be available on volcanic maps, although marble is usually plentiful.Quote from: Melting Sky on August 01, 2014, 01:24:50 pm Also which version are you playing? That makes a huge difference as to the strategy you should employ. In other words: Sedimentary stone and igneous extrusive stone (as found around volcanoes) will never be found in layers in the same biome! Volcanos, on the other hand, HATE sedimentary stone, turning it into metamorphic stone and creating bunches of igneous stone. layers of stone that are created by the careful depositing of sediment over millions of years, from say an ocean or a river. This is a geology thing, and it's really your own fault for trying to play Dwarf Fortress without a masters degree in geology.Ĭoal is found in three forms in Dwarf Fortress: Charcoal from trees, and coal coke from bituminous coal and lignite.īituminous coal and lignite are types of rock that are only found in sedimentary geological layers, i.e. However, the odds are low.įor volcanic sites, fuelling your steel industry with charcoal and goblinite makes a lot more sense. Important Edit: It's still possible to get coal/flux and a volcano on the same map all you have to do is embark across a volcanic and a non-volcanic biome. Then press enter, and it will begin generating your custom world. Once you've made these changes, press Esc to back out of the parameters menu, and F6 to save them. The Minimum Volcano Number will vary based on map size. The final trick is to increase the number of volcanoes, increasing the odds that you'll find one in a good position. This will make it so the only volcanism values which can exist are the lower end and the upper end of the range, so it further increases the likelihood of sedimentary biomes being near volcanos. Volcanism Weighted Range (80-100) 1 Volcanism Weighted Range (80-100) 1 Volcanism Weighted Range (60-80) 1 Volcanism Weighted Range (60-80) 0 Volcanism Weighted Range (40-60) 1 -> Volcanism Weighted Range (40-60) 0 Volcanism Weighted Range (20-40) 1 Volcanism Weighted Range (20-40) 0 Change the weighted ranges like so: Volcanism Weighted Range (0-20) 1 Volcanism Weighted Range (0-20) 1 But you don't care about the non-volcano portion of the igneous biome, so let's get rid of that. By default, each level of the range is equally weighted. The second trick is to modify the Volcanism Weighted Range. Setting both Volcanism X-Variance and Volcanism Y-Variance to their maximum values (3200) will cause the world gen to allow a much steeper drop off in volcanism, allowing sedimentary layers to be right next to volcanoes. However, if you choose Design New World with Advanced Parameters from the main menu and press e, you will be able to edit these values! Volcanoes only show up at 100 volcanism, while sedimentary biomes require a much lower volcanism, so normally you won't find the two close together. This puts a limit on how much difference there can be in volcanism between two adjecent tiles. Normally this wouldn't happen, because of the volcanism variance. Now, the trick is to get it so the boundary between the two is close to the volcano. Alright, as Williham said, volcanos show up in igneous biomes, while coal and flux stone show up in sedimentary biomes.
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